There's clearly quite a gap between what's being said about Marvel's Wolverine online and what's actually happening at the tills. While Insomniac Games' title has drawn plenty of criticism since release, particularly around certain gameplay choices, the game appears to be off to a remarkably strong start. According to estimates from Alinea Analytics, Marvel's Wolverine has already sold 1.9 million copies on PS5 in just 3 days on sale, which is enough to overtake everything Death Stranding 2 has sold on Sony's console since its launch (Kojima is currently lying down).

1.9 million sold in three days
According to Rhys Elliott, head of market analysis at Alinea Analytics, Marvel's Wolverine has generated roughly $130 million in revenue on PS5 since release. For comparison, Death Stranding 2: On the Beach has reportedly reached around $129 million across its entire time on sale on PS5, with roughly 1.8 million copies shifted.
The comparison should obviously be taken with a pinch of salt, since Death Stranding 2 has been available for more than a year while Marvel's Wolverine has only just launched. It does, however, give a sense of the scale of Insomniac's opening weekend, which already stands as one of PlayStation Studios' biggest PS5 releases this year.
According to Elliott, Wolverine is currently the best-performing new PlayStation Studios game of 2026 on PS5, with sales more than double those of Marvel Tōkon and Saros, again based on Alinea Analytics' estimates.
Twitter vs reality
These figures are all the more interesting given that the conversation around Marvel's Wolverine hasn't exactly been kind since launch. The game currently holds a Metascore of 77, while player ratings are considerably harsher at a lowly 6.8/10. A few gripes come up again and again: QTE sequences deemed far too forgiving, some heavily on-rails sections, and those now-infamous coloured trails used to visualise the scents Wolverine can track. Those choices quickly fuelled the discourse on social media, to the point where you'd think the game had been far more poorly received than it actually has. That contrast is exactly what Alinea Analytics is highlighting, because despite the very visible online criticism, Marvel's Wolverine seems to be finding its audience at quite a clip.
It's worth remembering, though, that these are estimates rather than sales figures officially communicated by Sony PlayStation or Insomniac Games. The 1.9 million copies sold and $130 million in revenue put forward by Alinea Analytics should be treated accordingly. Even so, the start is strong enough to put some of the discussion around the game into perspective. Marvel's Wolverine can be criticised for its design choices, its heavily guided approach or certain staging decisions, but the early commercial indicators suggest none of that is stopping it from finding its audience — the mainstream audience, as you may have gathered.
