Out for just a few days now, Phantom Blade Zero is delighting millions of players as they get to grips with all the subtleties of its lightning-fast combat system. But clearly, despite the various difficulty modes, the game is still giving players a hard time — enough for a patch to be rolled out to nerf certain bosses. Anyone who struggled with Hua, the Deadly Bride, should find the fight a good deal more enjoyable from now on. It's patch 1.0302256, available on both PC and PS5, that dials the difficulty down, along with a range of other fixes such as bug corrections and a few technical improvements. Here's everything that's changed.

Phantom Blade Zero: S-Game forced to nerf certain bosses after players complain about the difficulty

Rest assured, though, this first update doesn't upend the experience: these are targeted tweaks here and there, and S-Game is keen not to simply bend to players' demands the way Pearl Abyss did with Crimson Desert. That said, the Chinese studio has revisited certain combat elements in the Hua, the Deadly Bride boss fight, whose grab attacks are now less frequent on the "Wayfarer" and "Pathbreaker" difficulty modes. The other difficulty levels keep their current balancing, so as not to alter the challenge on offer for more seasoned players. Several other enemies and environmental mechanics have also been adjusted.

That's not all, either: the studio has also looked at combat feel, with a new option letting you adjust the volume of hits and impacts in the audio settings. PC players get some technical improvements too. For instance, ray tracing shader compilation no longer runs automatically at launch, which should cut down the time it takes to get into the game. Be warned, though: players who were playing without ray tracing will need to run a fresh compilation after installing the patch. S-Game has also reduced the stuttering some players encountered with certain Bluetooth controllers, the "Interact" and "Talk" commands can now be remapped on both keyboard and controller, and NVIDIA Reflex can run in automatic mode with vertical sync enabled. The rest of the update tackles a series of smaller but occasionally irritating issues, since some bugs could halt progression by trapping Soul in various areas. 

Since launch, Phantom Blade Zero has found its audience at an impressive pace. More than 4 million copies were sold in 3 days, with a peak of 833,921 concurrent players on Steam. The game also holds an average of 88% on Metacritic, 8.8/10 from players and a 4.74/5 rating on the PlayStation Store. A start that confirms S-Game's ability to put Chinese development on the international map, following the phenomenon that was Black Myth Wukong in 2024.

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New features

● Two new options have been added to the audio settings: "Strike Sound Intensity" and "Impact Sound Intensity".

● [PC] The "Interact / Talk" commands can now be customised, on both keyboard and controller.

Improvements and adjustments

● Performance has been improved in certain areas of the game.

● The combat behaviour of several bosses and enemies has been adjusted, as has the functioning of certain environmental mechanics.

● Hua, the Deadly Bride, now uses her grab attacks less often on the Wayfarer and Pathbreaker difficulties. Other difficulty levels are unaffected.

● Weapon impacts have been made more precise and more satisfying. The volume of certain sound effects and lines of dialogue has also been revised.

● Several descriptions have been updated, including those for weapons and certain skills. Controller button icons have also been refreshed.

● [PC] The shader compilation system has been optimised to considerably reduce the game's start-up time. Ray tracing shaders will no longer be compiled automatically at launch. If ray tracing was disabled before this update, a fresh compilation will be required on first start-up. Don't worry: this only needs to happen once and should take just a moment. If ray tracing was already enabled, you'll be able to launch the game straight away. If you then choose to enable it in the settings, the corresponding shaders will be compiled on the next restart.

● [PC] Stuttering that could occur with a controller connected via Bluetooth has been reduced.

● [PC] NVIDIA Reflex now works with the "Auto" setting, even when V-Sync is enabled.

Bug fixes

● Fixed several issues that could prevent progression in the game in certain situations.

● Fixed certain environment-related issues that could leave the character stuck.

● Fixed several bugs affecting cutscenes and visuals.

● Various combat-related issues have also been resolved.

● Fixed an issue with character hair rendering on certain AMD graphics cards running specific driver versions.

The team will keep monitoring your feedback to improve the game experience. If you run into a problem or want to share your thoughts, you can head to the official support page.

Known issues following the update

1. Please note that some third-party mods aren't compatible with this new version and may cause bugs. If you experience problems after installing the patch, consider removing any mods you've added.

2. If the game crashes or stutters after the update, we recommend clearing the shader cache before launching it again. The shaders will then be recompiled quickly. To do so, right-click Phantom Blade Zero in your Steam library, select Manage, then Browse local files. Then open the PBZ\ProjectPBZ\Saved\Cache folder and delete all the files inside it.

Phantom Blade Zero: S-Game forced to nerf certain bosses after players complain about the difficulty

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