Maxime Chao
Maxime Chao

The divorce between Sony and Hideo Kojima over PHYSINT is taking a dramatic turn, complete with scores being settled in public. Until now, the Metal Gear Solid creator had been working on two projects in parallel, one with Xbox — OD — and the other with Sony, that famous PHYSINT, his ambitious espionage game. The two parties have now decided to end their collaboration. And while the announcement might suggest a simple parting of ways between two partners, the reasons appear to be far more complicated.

According to information reported by Bloomberg, several factors ended up worrying Sony. First, the relationship between Hideo Kojima and PlayStation was no longer quite what it had been following the departure of numerous executives who had maintained close ties with the Japanese creator for years. More importantly, the commercial performance of Death Stranding and Death Stranding 2 reportedly fell short of Sony's expectations. The two games are said to have sold roughly 5 million and 2.5 million copies respectively, according to the latest estimates cited by Forbes.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015

Showdown at the OK Corral

On top of that comes a problem far more worrying for a platform holder: PHYSINT had reportedly racked up delays and blown through its budget while still being a long way from release. Announced in 2024, the game was already set to need several more years of development. In an industry where AAA production costs now reach dizzying heights, Sony apparently came to see the project as a particularly risky bet. In a message published after Sony's announcement, Hideo Kojima explained that PlayStation had in fact considered pulling the plug on PHYSINT outright back in June. Kojima Productions then spent the following three months looking for a new partner to save the project.

And everyone knows who that partner turned out to be: Xbox. Kojima says the studio ultimately chose Microsoft because the two companies shared a "vision for the future", allowing PHYSINT to continue development. The turnaround is obviously pretty spectacular. Just hours after learning that Sony no longer wanted to work on the game, Kojima Productions announced it would carry on with PlayStation's main rival. It inevitably looks like a symbolic win for Xbox, even if Microsoft clearly isn't about to spend potentially hundreds of millions of dollars purely to land a slap in Sony's face.

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No more technical privileges for Kojima

The split with Sony could therefore force Kojima Productions to rethink part of its plans for PHYSINT. Until now, the project was being developed within the PlayStation ecosystem with access to Sony's in-house technology. From here on, the studio has to work with a new partner in Xbox, and potentially with a major constraint: building its next game without the engine that underpinned its two previous productions. Of course, Kojima Productions could turn to another solution, such as a third-party engine like Unreal Engine, or possibly develop its own technology. But switching engines mid-production can be an enormous undertaking, especially for a AAA game as ambitious as PHYSINT. Changing technological environment at this stage could add a fresh layer of complexity to a production that was hardly considered straightforward to begin with.

Another important point: PHYSINT was never meant to remain a PlayStation exclusive forever. As with Death Stranding, Kojima Productions retains ownership of the IP and Sony was never going to control the game indefinitely. The problem is that this new collaboration raises questions of its own. PHYSINT had been presented as a particularly ambitious experience, somewhere between video game and cinema. Kojima notably intended to lean on the Sony Pictures and Columbia Pictures ecosystem to bolster that cinematic dimension. With the partnership over, that part of the project now looks like it will have to be rethought.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015

Sony cast as the villain of the piece

On paper, then, Sony may well have good reason to want to limit the financial exposure around PHYSINT. The AAA market has become extremely expensive, development timescales are ballooning, and even productions headed up by globally recognised creators are no longer guaranteed to find the commercial success expected of them. But in the current climate, the image this split projects is a particularly bad one for PlayStation. Watching Hideo Kojima publicly explain that Sony wanted to cancel his game, only to see him turn up at Xbox a few weeks later, inevitably creates the impression that Microsoft has just picked up a project its rival no longer wanted to bankroll. And that is probably what makes this whole story so awkward for Sony. The Japanese firm has already had to face several difficult decisions in recent months, notably around its live service games and certain projects that were cancelled or delayed. In that context, losing a creator as prestigious as Kojima to Xbox, even for potentially understandable financial reasons, is inevitably hard to defend from a PR standpoint.

Kojima vs Konami: history repeats itself...

The situation inevitably recalls the Konami precedent, with Hideo Kojima eventually cutting ties in 2015 after a relationship that had become especially strained during the development of Metal Gear Solid 5 The Phantom Pain. Even back then, the game's costs and production time had vastly overshot initial forecasts, to the point of becoming a major source of friction between the creator and his publisher. The comparison with PHYSINT is therefore rather unsettling: once again, a Kojima project appears to be facing a particularly long and expensive production, with a budget said to have already exceeded expectations while the game is still a long way from finished.

Hideo Kojima has long carried this reputation as an extremely ambitious creator, capable of pushing his ideas very far indeed, however much time and money it takes to realise them. It's a creative freedom that has obviously helped build his legend, but it can also become a real headache for publishers when it comes to keeping costs in check. At Konami, and now at Sony, the budget question seems to have ended up catching up with the creator's ambitions. The difference this time is that Kojima managed to find a way out with Xbox before PHYSINT was buried for good.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015

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