Maxime Chao
Maxime Chao

The divorce between Sony and Hideo Kojima over PHYSINT is taking a dramatic turn, with scores being settled in public. Until now, the creator of Metal Gear Solid had been working on two projects in parallel, one with Xbox — OD — and the other with Sony, that famous PHYSINT, his ambitious espionage game. The two parties have finally decided to end their collaboration. And while the announcement might suggest a simple parting of ways between two partners, the reasons behind it appear to be far more complicated.

According to information reported by Bloomberg, several factors had ended up worrying Sony. First, the relationship between Hideo Kojima and PlayStation was no longer quite what it had been following the departure of numerous executives who had maintained close ties with the Japanese creator for years. Above all, the commercial performance of Death Stranding and Death Stranding 2 reportedly fell short of Sony's expectations. The two games are said to have sold roughly 5 million and 2.5 million copies respectively, according to the latest estimates cited by Forbes.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015

Showdown at the OK Corral

On top of that came a far more troubling problem for a platform holder: PHYSINT had reportedly racked up delays and gone over budget while still being nowhere near release. Announced in 2024, the game was already expected to need several more years of development. In an industry where AAA production costs are now hitting record highs, Sony apparently came to see the project as a particularly risky bet. In a message published after Sony's announcement, Hideo Kojima explained that PlayStation had in fact considered pulling the plug on PHYSINT outright back in June. Kojima Productions then reportedly spent the following three months looking for a new partner to save the project.

And everyone knows who that partner turned out to be: Xbox. Kojima says the studio ultimately chose Microsoft because the two companies shared a "vision for the future", allowing PHYSINT to continue development. The turnaround is, of course, fairly spectacular. Just hours after learning that Sony no longer wished to work on the game, Kojima Productions announced that it would carry on with PlayStation's main rival. It inevitably looks like a symbolic win for Xbox, even if Microsoft obviously isn't about to spend potentially hundreds of millions of dollars purely to give Sony a bloody nose.

The end of Kojima's technical privileges

The split with Sony could therefore force Kojima Productions to rethink part of its plans for PHYSINT. Until now, the project was being developed within the PlayStation ecosystem, with access to Sony's in-house technology. From now on, the studio has to deal with a new partner, Xbox, and potentially with a major constraint: building its next game without the engine that underpinned its two previous productions. Kojima Productions could of course turn to another solution, such as a third-party engine like Unreal Engine, or possibly develop its own technology. But switching engines mid-production can be an enormous undertaking, particularly for a AAA game as ambitious as PHYSINT. Changing technological environment at this stage could therefore add another layer of complexity to a production that was hardly considered straightforward to begin with.

Another important point: PHYSINT was never meant to remain a PlayStation exclusive forever. As with Death Stranding, Kojima Productions retains ownership of the IP and Sony was never going to control the game indefinitely. The problem is that this new collaboration raises a few questions of its own. PHYSINT had been pitched as a particularly ambitious experience, somewhere between a video game and a film. Kojima was notably counting on the Sony Pictures and Columbia Pictures ecosystem to bolster that cinematic dimension. With the partnership over, that side of the project now looks like it will have to be rethought.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015

Sony cast as the villain of the piece

On paper, then, Sony may well have good reason to want to cap the financial risk around PHYSINT. The AAA market has become extraordinarily expensive, development schedules keep ballooning, and even projects headed by world-famous creators are no longer guaranteed to land the commercial success expected of them. But in the current climate, the optics of this split are particularly bad for PlayStation. Watching Hideo Kojima publicly explain that Sony wanted to cancel his game, only to see him turn up at Xbox a few weeks later, inevitably gives the impression that Microsoft has just picked up a project its rival no longer wanted to bankroll. And that's probably what makes this whole affair so awkward for Sony. The Japanese firm has already had to make several tough calls in recent months, not least around its live-service games and a number of cancelled or delayed projects. Against that backdrop, losing a creator as prestigious as Kojima to Xbox — even for financial reasons that may be perfectly understandable — is a hard one to spin.

Kojima vs Konami: history repeating itself...

The situation inevitably recalls the Konami precedent, the studio Hideo Kojima finally cut ties with in 2015 after a relationship that had turned decidedly sour during the development of Metal Gear Solid 5 The Phantom Pain. Back then too, the game's costs and production time had wildly overshot initial forecasts, to the point of becoming a major source of friction between the creator and his publisher. The parallel with PHYSINT is rather unsettling: once again, a Kojima project appears to be facing a particularly long and expensive production, with a budget said to have already blown past expectations while the game is still a long way from finished.

Hideo Kojima has long carried a reputation as an exceptionally ambitious creator, one who will push his ideas as far as they can go and take whatever time and money that requires. That creative freedom has obviously helped build the legend, but it can also become a genuine headache for publishers trying to keep a lid on costs. At Konami, and now at Sony, the budget question seems to have eventually caught up with the creator's ambitions. The difference this time is that Kojima found an escape route at Xbox before PHYSINT was buried for good.

Physint: the messy divorce between Sony and Kojima reminds me of the Konami split in 2015
Also read
GTA 6: Rockstar's £400 collector's box shows off all its goodies
Read →